Film and Its Impact on Reality
As I listened to the radio over
the weekend it was joked about by the two hosts of the show that there were
many Walter White copycats appearing,
particularly, in the USA. Published on multiple websites including USAtoday.com[1],
gawker.com[2]
and crimewire.com[3]. The
problem of copycat criminals is one of the most obvious by-products of
consuming popular media[4].
The manifestation of the values demonstrated throughout the medium are echoing
crimes and behaviours of a fictional world through the reality which birthed
such fiction. The most recent and obvious of these fiction-made-reality waves
of, what could be considered extreme role play, is that of the mimicking of the
actions of anti-hero Walter White from the television series “Breaking Bad”[5].

(Stills from the show
Breaking Bad and photos of convicted copycats)[6]
The trend of mimicking the
actions of fictional characters and situations has long been part of the culture
surrounding audio/visually aided media. The release of films such Stanley Kubrick’s
1971 film A Clockwork Orange and David
Fincher’s 1999 film Fight Club
provide some of the most explicit examples of the relation between criminal
influence through media. The mass distribution and access to the content of
these films has allowed for the effects of audio/visual mediums to become
exposed in their truest forms. In 1974 Kubrick withdrew his film from
circulation after receiving many death threats due to the malicious and extreme
content of his film as well as the increase in teenage rape and violence which
was mirroring the situations of the film.[7]
The same is true of Fight Club which saw
the emergence of many privately regulated illegal fight clubs established on
the same premise as that presented in the film.

(Still image from YouTube video of a Union Square Spartans fight)[8]
The history of film is littered
with examples of people who connect with film media and its characters on all
sorts of levels. The engagement one has with film and television content has
been studied extensively and it has been noted that the exposure to violence
from early ages produces
(a) more positive judgments of violence as a
solution to solve problems, and
(b) less advanced moral reasoning[9]
The question which must be raised
is then; how should a society function? Through prevention of crime through
censorship or the harshening of ramifications when crimes are committed in a
copycat fashion. The restriction of one’s ability to engage with audio/visual
media opens a door to censorship of all other elements of expression.
Avoiding mass censorship it is
easily deduced that the behaviours acted out by the characters of these films
and television programs are obviously inappropriate for the cohesion of a
society. It is the context in which these activities are placed that create an
element of acceptability within ones moral consciousness. With reference to the
columbine massacre Simon wrote that there was much chance of similar events now
occurring as this notion of a fad could emerge from the perception of the
actions.
A fad is a type of imitative behavior carried
out by numerous individuals within society, usually independent of each other.[10]
Thus, is it the behaviour itself,
or the inability to truly regulate a sense of lawful morality against the
influence of popular media. The battle facing society is that the question of
free will to access media potentially undermines, and can actively encourage
anti-social/criminal activity to erupt, especially within the younger
community. The active idolization of criminals
such as Walter White and Tyler Durden (of Fight
Club) present a challenge to the legal system and its foundation. The moral
foundation of what is right for optimal social cohesion is undermined by the
film and television industry and as a result a lesser respect for the society,
and the legal system, we exist in is created. The action of role play is slowly
becoming more popular as people retreat in into the fictions societies they
desire to apart of.[11]
[1] Ryan, Patrick (2013). Real-life crimes echo 'Breaking
Bad'. Available:http://www.usatoday.com/story/life/tv/2013/09/19/breaking-bad-real-life-crimes/2782635/.
Last Accessed Date:04/05/2014.
[2] Lange, Maggie (2013). Just Like Walter White: All the
Breaking Bad Copycats.
Available:http://gawker.com/just-like-walter-white-all-the-breaking-bad-copycats-650018326.
Last Accessed Date:04/05/2014.
[3] Welter, Ashley (2013). 7 Breaking Bad Copycat Crimes.
Available:http://blog.instantcheckmate.com/7-breaking-bad-copycat-crimes/. Last
Accessed Date:04/05/2014.
[4] Felson, Richard B.
(1996).Mass Media Effects on violent Behaviour. Annual Review. 1(22),
117-118.
[5] Breaking Bad 2008, television broadcast, AMC, USA, 20 Janurary.
Presented by on AMC channel
[6] http://gawker.com/just-like-walter-white-all-the-breaking-bad-copycats-650018326
[7] Kathy Marks (1993). Trial fuels 'Clockwork Orange'
controversy.
Available:http://www.independent.co.uk/news/uk/trial-fuels-clockwork-orange-controversy-1471070.html.
Last Accessed Date:05/05/2014.
[8] http://www.telegraph.co.uk/news/2447677/Nepresent w-York-fight-club-earns-YouTube-fame.html
[9] Krcmar & Valkenburg referenced by: Krcmar, Marina
& Curtis, Stephen (2006).Mental Models: Understanding the Impact of Fantasy
Violence on Children’s Moral Reasoning. Journal of Communication. 53(3), 464.
[10] Simon, A. (2007).The Application of Fad Theory To Copy
Cat Crime: Quantative Data Following the Columbine Massacre. Psychological
Reports. 100(1), 1234-1235.
[11] This concept is epitomised in the notion of cosplay
which see individuals legally assuming the temporary identity of fictions
characters:
Authors: Rahman, Osmud
Wing-sun, Liu Cheung, Brittany Hei-man (2012).“Cosplay”: Imaginative Self and
Performing Identity. Berg Journals. 16(26), 317-342.
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